Producing Change
The lowest three levels of this 7-level hierarchy are what we immediately think of as change because they directly produce actual change.
Variation: Level-1 Change
is proposed as the formal name for the . It appears to be:
| PH3: CHANGE |
|---|
| Primary Hierarchy |
| L7: ? |
| L6: ? |
| L5: ? |
| L4: ? |
| L3: ? |
| L2: |
- the smallest possible difference that can reasonably exist.
- the means by which higher level entities get realized.
There does not appear to be a suitable alternate name.
Function: is deliberately making a noticeable difference that is a potential step towards a new state, or presages the emergence of a new state.
Essence: is the means by which any change is possible. All higher level changes must ultimately lead to in the present state of the entity.
Pressure: If the analysis in the Architecture Room is correct, is primarily influenced by the performance pressure emerging from .
Result: From within, there is a noticeable difference that lacks significant value for the entity as a whole. From the outside, a variation appears as a fluctuation within a given state, that is reversible.
Use: is activated when there is a need to test feasibility or acceptability of a change without full commitment to a permanent alteration.
Preoccupation: To sustain continuity and value of the entity despite fears of destabilization. Provision of the right degree of is critical: too much energy may force a definitive , too little energy may have no impact at all.
Hope: is tried if there is a belief in sufficient flexibility within the entity, and the hope is that no negative reactions occur.
Fear: There is a concern that what should be a small change gets out of hand and either snowballs or triggers undesirable and possibly irreversible results.
Failure: The inability to enable a variation suggests a rigidity that will stifle all change efforts at any higher level.
Responses: Positive is acceptance. Negative is resistance or refusal.
Of course a is not enough when it comes to change, we need something more solid...
Alteration: Level-2 Change
is proposed as the formal name for the . It appears to be:
| PH3: CHANGE |
|---|
| Primary Hierarchy |
| L7: ? |
| L6: ? |
| L5: ? |
| L4: ? |
| L3: ? |
- the smallest possible difference that counts.
- what is conventionally imagined when change is mentioned.
There does not appear to be a suitable alternate name.
Function. brings an unambiguously different and desired state into being without affecting the identity of the entity.
Essence: is a definite or pre-defined outcome for the change process.
Pressure: If the analysis in the Architecture Room is correct, is primarily influenced by the certainty pressure emerging from .
Result: A noticeable significant difference that is recognized as such by the change agent and others involved or affected.
Use: is activated when there is an obvious remedy for an unsatisfactory state.
Preoccupation: Ensuring that people and systems generate and sustain the new state as defined and desired.
Hope: The sticks and is not just a flash in the pan.
Fear: There will be errors of omission or commission.
Failure: If cannot be introduced when necessary the entity will stagnate and may slowly deteriorate.
Responses: Positive is adoption. Negative is rejection.
Of course an is not enough when it comes to change, we need something that is better than what exists...
Improvement: Level-3 Change
is proposed as the formal name for the . It appears to be:
| PH3: CHANGE |
|---|
| Primary Hierarchy |
| L7: ? |
| L6: ? |
| L5: ? |
| L4: ? |
- the smallest possible difference that is assigned value.
- what is often assumed when change is mentioned.
There does not appear to be a suitable alternate name.
Function. determines a way that the entity's current state could be better.
Essence: is the rationale for any change process.
Pressure: If the analysis in the Architecture Room is correct, is primarily influenced by the acceptability pressure emerging from .
See also as the kernel of this hierarchy,
and its likely impact on all PH•L3 elements.
Result: A definite difference that has value for the entity.
Use: is activated whenever there is inefficiency, ineffectiveness, poor quality or causation of harm.
Preoccupation: Creation of facilitating mechanisms like incentives and constructive mindsets.
Hope: The does deliver betterment all things considered.
Fear: There will be unintended consequences, something that is all too likely if the entity is a complex poorly understood system.
Failure: If cannot be introduced when necessary, the entity will suffer and deteriorate.
Responses: Positive is enthusiastic welcome. Negative is reluctance.
Objections
"But wait!" you may say. "Aren't these three levels or elements of change all the same?"
...
But is this functional differentiation important?
...
To continue the formulations: of course is not enough when the entity is considered in a temporal context, we need to ensure changes will persist...
- Continue to levels that support change.
Originally posted: 30-May-2024.